
Out of the Alps.
Into your brand.
Out of the Alps.
Into your brand.
Out of the Alps.
Into your brand

Mitterhoferdesign
One full time creative dedicated to your continuous stream of projects.
One full time creative dedicated to your continuous stream of projects.
© 2026
© 2026
(01)
(About)
© 2026



About me
At ten years old, I saw graffiti in Munich for the first time — and something clicked. Not just the visuals, but the idea that something as fixed as a letter could be completely reimagined. Bent, reshaped, turned into something entirely new.
That idea never left.
I don't come from a design background. No degree, no agency path, no one who told me what "good" looked like. I built this myself — which means I never learned to settle for "good enough," because no one ever told me that was the standard.
When I work on something, I go all in. Sometimes that means working through the night if a vision hits. I don't send work until it meets my standard — until every detail feels right. Not because of perfectionism. Because I know the difference between work that exists and work that lands.
Too much out there feels safe, repetitive, forgettable. I'm not interested in making more of that.
At ten years old, I saw graffiti in Munich for the first time — and something clicked. Not just the visuals, but the idea that something as fixed as a letter could be completely reimagined. Bent, reshaped, turned into something entirely new.
That idea never left.
I don't come from a design background. No degree, no agency path, no one who told me what "good" looked like. I built this myself — which means I never learned to settle for "good enough," because no one ever told me that was the standard.
When I work on something, I go all in. Sometimes that means working through the night if a vision hits. I don't send work until it meets my standard — until every detail feels right. Not because of perfectionism. Because I know the difference between work that exists and work that lands.
Too much out there feels safe, repetitive, forgettable. I'm not interested in making more of that.
At ten years old, I saw graffiti in Munich for the first time — and something clicked. Not just the visuals, but the idea that something as fixed as a letter could be completely reimagined. Bent, reshaped, turned into something entirely new.
That idea never left.
I don't come from a design background. No degree, no agency path, no one who told me what "good" looked like. I built this myself — which means I never learned to settle for "good enough," because no one ever told me that was the standard.
When I work on something, I go all in. Sometimes that means working through the night if a vision hits. I don't send work until it meets my standard — until every detail feels right. Not because of perfectionism. Because I know the difference between work that exists and work that lands.
Too much out there feels safe, repetitive, forgettable. I'm not interested in making more of that.
Method
People you work with
1
Revision rounds per project
3
Years building this
4
Days average turnaround
14
(01)
(About)
(02)
(Stats)
© 2026
(02)
(Stats)
© 2026
(03)
(What u get)
© 2026
(02)
(Stats)
4+
years self-built practice
Developed independently over time. Driven by experience, not a predefined path.
36
client projects delivered
Built across real client work, not mockups. Each project shaped by its environment.
270+
visuals created across all platforms
From identity to content, everything stays connected. Consistency across formats, not isolated pieces.
9
retainer clients
Clients I work with on a continuous basis. Design and content evolving over time.
4+
years self-built practice
Developed independently over time. Driven by experience, not a predefined path.
147
client projects delivered
Built across real client work, not mockups. Each project shaped by its environment.
370+
visuals created across all platforms
From identity to content, everything stays connected. Consistency across formats, not isolated pieces.
16
retainer clients
Clients I work with on a continuous basis. Design and content evolving over time.
(03)
(What u get)
© 2026
The way I work
The way I work
(04)
(How I Work)
© 2026


001
Research
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Brand & competitive analysis
Target audience & positioning
Visual audit
002
Brief
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Kick-off call or in-person meeting
Briefing & goal definition
First directional decisions
003
Creation
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Concept development & first drafts
Presentation & feedback
Joint directional decision
004
Polish
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Finalization & detail work
Quality control
Release
(05)
(How I Work)
© 2026

001
Research
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Brand & competitive analysis
Target audience & positioning
Visual audit
002
Brief
One focused conversation to align on direction. No endless back and forth. We define the goal, the tone, and what success looks like.
Breakdown
Kick-off call or in-person meeting
Briefing & goal definition
First directional decisions
003
Creation
This is where the work happens. I develop concepts, present them clearly, and we refine together until it feels right.
Breakdown
Concept development & first drafts
Presentation & feedback
Joint directional decision
004
Launch
Final execution, file delivery, and making sure everything works across every format it needs to work in.
Breakdown
Refinement & final adjustments
Cross-format quality check
Delivery & handover

Anyone can prompt a logo. I build brands that hold up.



(09)
(Archive)
© 2024
2026
Photo




2026
Photo




2025
Hospitality




2025
Hospitality




2024
Places



2024
Places



2024
Content


2024
Content


2019
Alpine




2019
Alpine




(04)
(How I Work)


001
Research
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Brand & competitive analysis
Target audience & positioning
Visual audit
002
Brief
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Kick-off call or in-person meeting
Briefing & goal definition
First directional decisions
003
Creation
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Concept development & first drafts
Presentation & feedback
Joint directional decision
004
Polish
Before anything gets designed, I need to understand what we're working with. Your market, your competitors, where you currently stand.
Breakdown
Finalization & detail work
Quality control
Release
(01)
(About)
© 2026






